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Act 2 Quests

This is a list of the quests available in this module, and where to find them.
Only a brief description of each is given, however, to avoid excessive spoilage.
Quests are given in order from first encountered to last.

SHIP'S REPORT

A simple assignment obtained from Lieutenant Masterson, on the bridge of the
Redoubtable. Take the report to Captain Horatio to continue the game, basically.

SCOURING THE PIRATE SHIP

Start this quest at either Captain Horatio after the battle, or simply head
over to the pirate ship and find the evidence.

ESCORTING THE PRINCESS

You find this quest on the deck of the Redoubtable after arriving at Fairloch.
Take Criosa to the Castle to the east and present her to the Duke.

BLOOD MONEY

Talking to Kipper Bob abord his fishing boat starts this quest. You have a few
options available for completing this one usually, so consider all your options!

INVESTIGATING THE PAVEMENT EXPLOSION

En route to the Castle with Criosa, you'll probably come across a roadblock with
a guard and a wizard talking about the destruction beyond. Talk to them to
begin this quest.

DEFENDER OF THE CROWN

The first part of the major story line, this quest is obtained from Sir Godfrey
in the castle after you've delivered Criosa. Hard to miss :)

EVIL UNDERFOOT

This quest can be tricky to find - Bishop Anthony will offer it to a Paladin or Cleric PC
or if Sir William is with the party, at the first conversation only.

A NOT-SO-HONEST LIVING

This is the rogue's quest - obtain some valuable items for Sparky in the thieves guild
(just look for the plucky urchin girl).

DANCING FOR THE DEVIL

Entering the Great Library in the Senate District will draw the attention of the
librarian, beginning this quest. If he doesn't come and talk to you, you can
start the conversation yourself.

ACTING 101

Another class-specific quest, this time for bards. Talk to the playwright in the
Final Curtain Playhouse in the Market District after the current 'performance' has ended
to begin this most urgent mission!

TAKING CANDY FROM A CHILD

Sarah in the Residiential District has a problem that only a big strong hero
like you can solve. Find her just to the east of the main throughfare.

THE ADMIRALTY

Although it can be obtained from Captain Horatio aboard the Redoubtable,
this quest is doable any time after you receive the Letter of Marque (when you start
the 'Defender of the Crown' quest). Visit the Admiralty building in the Senate District and
talk to the Admiral about the encounter with the pirates.

NIGHT OF THE LONG KNIVES

You start this quest in during your investigations on Defender of the Crown, after
gaining entrance to Augustus Johnson's estate. Can't miss it.

THE GOLD DRAGON

There are two ways to begin this quest. One, is using the respawn option after
dying and speaking with the gold dragon on the ethereal plane. The second is asking
about the gold dragon while talking with the Duke and Sir Godfrey after
completing the 'Defender of the Crown' quest. Either way, go to Desmond and mention
this to him to proceed.

A DELIVERY FOR THE AMALIS TOWER

Ask about some work to Harold in the gift shop in the
Halls of knowledge to gain this quest.

THE SCEPTRE OF TRANSCENDENCE

After completing the Defender of the Crown quest, you will be given this one as your
next major story plot.

ORCISH RAIDERS ALONG THE AMALIS HIGHWAY

A city watchman is having a 'conversation' with Abel in the Residential District about
security concerns. Talking with Abel allows you to take this quest.

HUNTING THE HUNTER

Adelay in Kingswood will offer you this quest, which takes place
to the west of Kingswood.

THE TREE OF LIFE

In the Valley of Silence, far to the Southwest of Fairloch lies a monastery.
Speak with the monks inside to acquire this quest. And if you're wondering about the
bridge across the river, you can ask about that here too (you can't cross it
so don't worry about it!)


BURIED TREASURE? YARR!

After delivering the package to Auberon in the 'tower' of Amalis, he will offer
you a map to, as you guessed, 'buried treasure'. When you're in the right area,
text prompts will guide you in the general direction of the loot. :)

NATURE'S FURY

Another of the major plotlines, this quest is enabled after speaking with the Lord of
Amalis. Speaking to him again immedietly also enables you to start another sidequest, below.

THE DISAPPEARANCE OF ALAIN RICH

This quest is obtained from the Lord of Amalis, after first getting the 'Nature's Fury' quest.

WAR AND OTHER CATASTROPHIES

Another of the major plotlines, this one can be taken from the dwarf captain
in Stoneguard village or Thaddeus MacTavish to the south. Once you've
obtained the appropriate quest item, you can speak with King Sulinus to
get yor reward. If you come here after starting the 'Sceptre of Transcendence' quest
you will also be able to do the second part, which entails headin down into the mines.

CURIOSITY KILLED THE CAT

Legnar MacTavish will offer this quest to any halfling, gnome, or pixie (polymorphed wizard of course) to help him find his halfling pal. Other races will be unable to squeeze through the gap.

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