This
is a list of the quests available in this module, and where
to find them.
Only a brief description of each is given, however, to avoid
excessive spoilage.
Quests are given in order from first encountered to last.
THE
GATHERING : DWARVES
Upon
leaving Fairloch, the first major quest encounted is at the
Dwarven city of Stoneguard. Hard to miss this one, as it's on
the way through to Culdeny.
IN
HARM'S WAY
While
journeying through the fallen city of Stoneguard, you'll come
across civilians caught
in the middle of it all. You find this quest at the Dwarven
Captain near the entrance to
the upper level. Some of the refugees are located behind locked
doors so search carefully.
DRAGONSLAYER
You
won't be able to miss this one. In fact, you are unable to proceed
until you confront
Azurefang, the old blue dragon blocking the highway. Fight,
bluff, persuade, or buy your way through.
ON
THE WATERFRONT
One
of the larger sidequests, this one has multiple endings. You
can start it either from Evelyn at the North Shore Trading Company,
or Killian at the docks in Culdeny.
THE
WATERWORKS... OF DEATH!
A
quick sidequest that can be obtained from Ragnar at the entrance
to the Culdeny sewers.
DAMSEL
IN DISTRESS
Dante,
now head of the Rangers around Culdeny, gives you this quest
to locate his
on/off girlfriend, Mona. Find Dante at the Culdeny barracks,
next to Ariel. Return here
for your reward after you've located her.
HERE
THERE BE DRAGONS
The
Calespur forest is overrun with black dragons and it's up to
you to get rid of them.
Get this quest from Dante at the Culdeny barracks, and return
here with the horn of the
ancient black (dropped from it's body) to complete this quest.
DALE'S
LAST STAND/THE FALL OF BRACKSWORTH
Two
linked sidequests. Dale is in his house in the centre of town,
behind the lightning door. Attacking the door is the only way
to open it, and you will be taking damage so prepare for that.
The refugees of Bracksworth are hiding in the barracks. Kill
the goblins attempting to batter their way in and then ask the
nice people inside to open the door for you.
ENLIGHTENMENT
This
quest is for monks only. Everyone who doesn't have at least
one monk level will be unable to get it. You are given the quest
from Zach, in the eastern part of the southern foothills area.
He's on top of a hill, near the east exit.
SEBASTIAN
This
quest can only be obtained by characters with at least 6 animal
empathy. Anything less and you will be unable to complete it.
Talk to Hasrinaxx the first time you meet him to get this, he's
in the Cairnwood forest area, towards the eastern edge.
THE
GATHERING : ELVES
Hasrinaxx
will also give you this quest. Rangers and druids will only
be able to do it after resolving the 'Sebastian' quest, if they
got that first. This is an optional quest that will net you
more allies at Highmarch for the battle to come.
TEST
OF THE ELVES
Talking
with King Lomir of the Acadian Elves yields this quest, unless
you make him angry.
Find Lomir in the Acadian ruling chambers, located in the northwest
of the city.
THE
GATHERING : BARBARIANS
Another
optional quest that nets you allies for the battle. Head south
from the Southern foothills (east of Bracksworth) and talk with
Chief Morik in his yurt.
THE
ROAD TO HIGHMARCH... AGAIN
On
the way to Highmarch, you'll encounter a small ranger camp.
The road south has been
occupied by hostile forces, and they need you to break through
and slay the leader of the
ogre forces. You can return here to inform Armin of your victory
after slaying King Kraald,
but you don't have to.
TALL
TALES AND ANECDOTES
The
Lazy Lion Inn at Highmarch (north) is the place to get this
sidequest. Talk to Mitch and see if you can impress the local
lads with your tale telling abilities!
THE
COUNT'S LOST LOVE
One
of the most important quests, you can start this from either
the main barracks in
north Highmarch, or Count Whitford in the fort itself.
THE
RELIC
After
completing the previous quest, Terinus the Blakc appears and
gives you some insights in to where to go next. You'll need
to head south to Trinity and talk to Sahir, who will tell you
where you need to look for the other pieces to the artifact.
MARKED
FOR DEATH
On
the way to Trinity, you'll encounter a group of mercenaries
trying to kill you. You'll
find out some clues of who hired them either from their leader,
or from the documents on his corpse. The
answer lies in Trinity, in the tent of Angevin Villeancourt.
THE
FINE ART OF DIPLOMACY
Talking
to Sir Nigel in his tent in Trinity will yield this quest. You
must talk to Angevin Villeancourt and try to convince him to
reopen negotiations with Aielund.
SHADOW
OF THE ANCIENTS
Heading
west from Trinity will eventually lead you to a cave with some
curious devices in it. Making use of the artifact you obtained
in Highmarch will help you along.
This quest is started at Sahir in Trinity.
CULT
OF THE DRAGON
The
second quest gained from Sahir, you must locate the entrance
to an ancient fort half
buried under the sands of a violent storm. After obtaining all
artifact pieces, see Sahir at Trinity to get the final phase
of the story underway.
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