The Aielund Saga
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Act 3 Quests

This is a list of the quests available in this module, and where to find them.
Only a brief description of each is given, however, to avoid excessive spoilage.
Quests are given in order from first encountered to last.

THE GATHERING : DWARVES

Upon leaving Fairloch, the first major quest encounted is at the Dwarven city of Stoneguard. Hard to miss this one, as it's on the way through to Culdeny.

IN HARM'S WAY

While journeying through the fallen city of Stoneguard, you'll come across civilians caught
in the middle of it all. You find this quest at the Dwarven Captain near the entrance to
the upper level. Some of the refugees are located behind locked doors so search carefully.

DRAGONSLAYER

You won't be able to miss this one. In fact, you are unable to proceed until you confront
Azurefang, the old blue dragon blocking the highway. Fight, bluff, persuade, or buy your way through.

ON THE WATERFRONT

One of the larger sidequests, this one has multiple endings. You can start it either from Evelyn at the North Shore Trading Company, or Killian at the docks in Culdeny.

THE WATERWORKS... OF DEATH!

A quick sidequest that can be obtained from Ragnar at the entrance to the Culdeny sewers.

DAMSEL IN DISTRESS

Dante, now head of the Rangers around Culdeny, gives you this quest to locate his
on/off girlfriend, Mona. Find Dante at the Culdeny barracks, next to Ariel. Return here
for your reward after you've located her.

HERE THERE BE DRAGONS

The Calespur forest is overrun with black dragons and it's up to you to get rid of them.
Get this quest from Dante at the Culdeny barracks, and return here with the horn of the
ancient black (dropped from it's body) to complete this quest.

DALE'S LAST STAND/THE FALL OF BRACKSWORTH

Two linked sidequests. Dale is in his house in the centre of town, behind the lightning door. Attacking the door is the only way to open it, and you will be taking damage so prepare for that. The refugees of Bracksworth are hiding in the barracks. Kill the goblins attempting to batter their way in and then ask the nice people inside to open the door for you.

ENLIGHTENMENT

This quest is for monks only. Everyone who doesn't have at least one monk level will be unable to get it. You are given the quest from Zach, in the eastern part of the southern foothills area. He's on top of a hill, near the east exit.

SEBASTIAN

This quest can only be obtained by characters with at least 6 animal empathy. Anything less and you will be unable to complete it. Talk to Hasrinaxx the first time you meet him to get this, he's in the Cairnwood forest area, towards the eastern edge.

THE GATHERING : ELVES

Hasrinaxx will also give you this quest. Rangers and druids will only be able to do it after resolving the 'Sebastian' quest, if they got that first. This is an optional quest that will net you more allies at Highmarch for the battle to come.

TEST OF THE ELVES

Talking with King Lomir of the Acadian Elves yields this quest, unless you make him angry.
Find Lomir in the Acadian ruling chambers, located in the northwest of the city.

THE GATHERING : BARBARIANS

Another optional quest that nets you allies for the battle. Head south from the Southern foothills (east of Bracksworth) and talk with Chief Morik in his yurt.

THE ROAD TO HIGHMARCH... AGAIN

On the way to Highmarch, you'll encounter a small ranger camp. The road south has been
occupied by hostile forces, and they need you to break through and slay the leader of the
ogre forces. You can return here to inform Armin of your victory after slaying King Kraald,
but you don't have to.

TALL TALES AND ANECDOTES

The Lazy Lion Inn at Highmarch (north) is the place to get this sidequest. Talk to Mitch and see if you can impress the local lads with your tale telling abilities!

THE COUNT'S LOST LOVE

One of the most important quests, you can start this from either the main barracks in
north Highmarch, or Count Whitford in the fort itself.

THE RELIC

After completing the previous quest, Terinus the Blakc appears and gives you some insights in to where to go next. You'll need to head south to Trinity and talk to Sahir, who will tell you where you need to look for the other pieces to the artifact.

MARKED FOR DEATH

On the way to Trinity, you'll encounter a group of mercenaries trying to kill you. You'll
find out some clues of who hired them either from their leader, or from the documents on his corpse.
The answer lies in Trinity, in the tent of Angevin Villeancourt.

THE FINE ART OF DIPLOMACY

Talking to Sir Nigel in his tent in Trinity will yield this quest. You must talk to Angevin Villeancourt and try to convince him to reopen negotiations with Aielund.

SHADOW OF THE ANCIENTS

Heading west from Trinity will eventually lead you to a cave with some curious devices in it. Making use of the artifact you obtained in Highmarch will help you along.
This quest is started at Sahir in Trinity.

CULT OF THE DRAGON

The second quest gained from Sahir, you must locate the entrance to an ancient fort half
buried under the sands of a violent storm. After obtaining all artifact pieces, see Sahir at Trinity to get the final phase of the story underway.

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