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Act 4 Quests

This is a list of the quests available in this module, and where to find them.
Only a brief description of each is given, however, to avoid excessive spoilage.
Quests are given in order from first encountered to last.

PART ONE

CONFRONTING THE COUNCIL

Head out to the courtyard to the north and talk to the man in front of the carriage. He will take you to Fairloch, whereupon
you will meet with the House of Lords in the old senate building.

THE DAILY GRIND

The two charming people just outside your office in Fort Highmarch have a dispute that only you can settle.
If you don't complete this before leaving Fort Highmarch the quest you won't get another chance.

EXILED

After the plan to stop the King went awry, you awaken in the desert, having been dead for several weeks. To finish
this quest, you have find your way into Tusone.

LEFT FOR DEAD

Directly west of your starting area, you will encounter a man on the side of the road who will ask for your help.

THE KING AND I

Talking to King Osric of Tusone will start this quest. To finish it, you will need to complete "The Blacksmith's Debt" and
then return to the palace. Osric will not appear before then.

FROSTILLICUS!

When you meet the Archmage of Myrfell in his tower, he will ask for your help in a special task.
Some very nice rewards for this quest so don't miss it.

AGAINST THE SYNDICATE

In the commerce district in Myrfell, look for Charles Bodine praying with a candle in the northwest. He will tell you of his plight.

THE BLACKSMITH'S DEBT

Head to Gaston's Smithy in the commerce district and talk to the man himself to obtain this quest. It's an important one,
and you won't be able to finish the mod before completing this quest.


PART TWO

THE BATTLE OF BRACKSWORTH

Head into the command tent in the Tusonite camp and talk to the General, that will take you through to the set-piece battle that is to come.

THE LOWMARCH

After the battle, talk to the General again (he usually stays back with the artillery) and then to Robert Black (he sometimes ends up dead, so you might need to raise him), and they will lead you to the Lowmarch. The entrance is in the first area to the south of Bracksworth, in the old cave.

HIRING AN ARMY

Once in trinity, your aim is to hire two of the three mercenary companies to your cause. Since two of the companies are feuding, you will not be able to get all three. Two of te commanders are at the Travellers Rest Inn, while the third is in his own command tent just to the south.

BLOOD FEUD

Either chop off the head of Marcus, or the head of Eredel, and bring it to the other. They can be found in the Hellfire Brigade
command tent and the Traveller's Rest Inn, respectively.

THE JUGGERNAUT

Viga Sudeten, a the Traveller's Rest Inn, has a personal mission for you to deal with, in order to get her merc company on board.

A WOLF IN SHEEP'S CLOTHING

You'll find this quest in the old crypt to the east of Bracksworth.

SUPPLIES FOR THE TOWNSFOLK

After completing the previous quest, you can talk to Bob Holland about getting some food supplies for the survivors of Bracksworth.

RAISING THE DEAD

Speak with Chief Morik in his Yurt on the High Plains to obtain this quest.

CAIRNWOOD BURNS

You'll find Hasrinaxx the druid in Cairnwood who will offer you this quest, after you help him defeat a new enemy.

SAFE FROM HARM

Upon arriving at the village of Stoneguard, head to the Inn and speak with Sir Gabriel. Alternatively, you can just head straight
to the Valley of Silence and start this quest, which will really impress Sir Gabriel with your initiative.

THE TOWER OF BLACKWOOD GLADE

Sir Gabriel orders you to the tower of Terinus the Black to obtain a needed piece of equipment.

THE BATTLE OF FAIRLOCH

Head North from Stoneguard to hitch a ride into Fairloch harbour, then head in through the sewers to stop the Ironlord.

 

PART THREE

UNFINISHED BUSINESS

Your first order of business - speak with Terinus and follow the story to save Criosa and thwart King Osric.

BLACKWOOD TOWER SERVICES

While you are galivanting around the universe, you might like to stop by the tower for healing and item identification.
Lucas and his wife can help you out at any time.

ASSUMPTION

One of the heavenly planes, Assumption can offer you some powerful aid, provided you haven't already aided their enemies in Hell.
Just keep moving along the pathway into the 2nd area, then into the cathedral. There, you can speak with the Archangel Benedictum.

HARP OF THE MUSE

The muse Aiope resides in Assumption too. You'll find her in the southeast of the first map. Just follow the sound of her voice.
Bards gain the greatest benefit from her quest, but there is still a reward for bringing back her harp.

HELL

The Archdevil Insidiae rules here, and you'll have to fight your way through to him. He needs your services for a mission,
but be forewarned - doing so will cause Nellise to leave you shortly thereafter. This is where you can pick up the
evil cleric companion, however.

THE BORDER ETHEREAL

Another big opportunity for aid resides here, in the form of a big shiny dragon. But first, you'll need to aid the Archmage Cuthbeort against a horde of Slaad, in order to get to the next area. The dragon Xyrnamaxus has a grudge to settle with your enemies,
but also demands entertainment for her help. If you can figure out some riddles, you'll reap some big rewards.

THINKING OUTSIDE THE BOX

On the weastern edge of the map, you'll find a fallen old man. He's on the prime material plane, so you can't directly help, but heading north to
the farm may provide the help you need from a special little girl.

TWILIGHT

Once you enter this map, you won't be able to leave until you complete this section. Head into the Bastion and locate Katsumi. She'll
recruit you for an important quest.

THE SWORD

In the southern end of the Bastion, you'll come across Tetsuo Umezawa, a master weaponsmith who has a quest for you, and the reward
is a special mystery prize!

THE ETERNAL BATTLEFIELD

Once you've taken care of everything else, you're ready to move on to the final stages of your quest. Head into Acheron and locate
Benedictum (or Insidiae) in the 2nd area, and begin the quest to get out of there alive.

THE SAQARIN CITADEL

Work your way to the top of the Citadel, activate the self-destruct button (aren't they convienient!) and get the hell out of there before
the place explodes. Simple!

ARMOUR OF THE GODS

In the southwest corner of the Citadel, located in an old armoury, is an ancient suit of enchanted armour similar to the Ironlord. Terinus
can repair it once you locate a few spare parts. They are all located on that same level, and all of them are on other golems. Once you have the pieces, "speak" to the armour with Terinus present and you'll go through the repair sequence, giving Terinus* some much needed protection.

*(Fun fact: I inititally wanted the player to be able to use this instead, but unfortunately the minogon model has limited animations. No shield or 2nd weapon would appear if equipped, and the archery animation didn't work either. It was a tough call to restrict it to Terinus, but I made it work, methinks!)

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