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System Update

Current Projects: Sabre Scifi system / Bestiary art

December 21, 2017: It's always a busy time of year, and this year is no exception. I haven't had time to get any new artwork done, and there's only a couple of tiny tweaks for the core Sabre system so I'll forgo the usual monthly update this time. The good news is, the scifi system is approaching completion, though I won't get the final bits and pieces done before the new year. My plan is to prioritise scifi artwork and get that manual complete for the January update, so until then, enjoy the festive season!

The Sabre Role-Playing Game is a tabletop gaming experience, designed to play quickly and smoothly without sacrificing too much detail or realism, with a particular emphasis on flexibility for improvised stories and (often unpredictable) player actions. It's simple to learn, yet provides robust tactical depth and role-playing support without bogging down the system in complex rules.  

* Class-less system that lets you build the character you want.
* Level-less approach to advancement provides vast scope for character improvement.
* A d100 skill system partly based on the Runequest 6th edition rules.
* Easy to use, advance-as-you-play skill raising system.
* Choose from over 200 passive ability Talents to improve your character's abilities.
* Channel their inner Spirit into over 50 combat and non-combat manoeuvres.
* 10 unique fields of magic to choose from, from wizardry and sorcery to divine and artifice magic.
* Play one of 13 different fantasy races, with old favourites plus some unique to Sabre.
* Combine 4 armour locations to produce a single Armour Point value.
* Equip your character with anything from swords and bows to black powder weapons.
* Battle against nearly 100 monsters from the Sabre Bestiary, including fabled creatures of mythology and some unique challenges.
* Embark on a journey into Feydwiir, the official Sabre RPG fantasy world.