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System Update

Current Projects: Sabre 2nd Edition

September 26th, 2019: I've had an epihany involving Sabre, and come up with some extensive core system improvements that will make it a more coherant and efficient (i.e. compact) system, so I'm moving ahead with what is basically Sabre 2nd editon! This might take a while but I'm really excited about the result. Consider the current system to be a patchwork quilt, stitched together with a lot of ideas and rules, but this new version is going to refine it and use what works, discard what doesn't. More news about what this entails next month during the usual update blog. I'm locking down further development on this current system, and will release the 2e rules as a separate thing when the time comes. 

The Sabre Role-Playing Game is a tabletop gaming experience, designed to play quickly and smoothly without sacrificing too much detail or realism, with a particular emphasis on flexibility for improvised stories and (often unpredictable) player actions. It's simple to learn, yet provides robust tactical depth and role-playing support without bogging down the system in complex rules.  

* Class-less system that lets you build the character you want.
* Level-less approach to advancement provides vast scope for character improvement.
* A d100 skill system partly based on the Runequest 6th edition rules.
* Easy to use, advance-as-you-play skill raising system.
* Choose from hundreds of Talents to improve your character's abilities.
* Channel their inner Spirit into over 50 combat and non-combat manoeuvres.
* 10 unique fields of magic to choose from in the Fantasy edition, from wizardry and sorcery to divine and artifice magic.
* Play one of 13 different fantasy races, with old favourites plus some unique to Sabre.
* Combine 4 armour locations to produce a single Armour Point value.
* Equip your character with anything from swords and bows to black powder weapons.
* Battle against nearly 100 monsters from the Sabre Bestiary, including fabled creatures of mythology and some unique challenges.
* Try out the new Scifi edition of the Sabre rules with modern weapons and equipment, an invention system, vehicle combat and yes, starships!