Hi everyone, I hope you're all keeping well in these difficult times. We here near Melbourne have had to lockdown again, and so I had to shut down our local games. While disappointing, the four games we ran gave me a chance to tweak some things in the system, which I'm updating today :) You can check the changelog notes at the bottom for more information there. There's nothing major, just some quality of life improvements, and an overhaul of the Raptor profession. I played one of these myself in a game a few weeks ago, and found that it's a) fun! b) a little broken in some ways. Acrobatics isn't especially useful if you can fly, so I've changed the skill attached to the profession abilities to make it more usable. 

I've mostly been working on the Feydwiir Atlas overhaul, which is something I've been wanting to get to for a long time. It's still a month or two away from completion, as filling in the remaining nations, revising the layout, and adding more detail to the current work is a demanding task, but it's the perfect time to get it done. 

Here's a couple of sample pages with the new layout and expanded military unit information.

That's all for now, and it might be the last update before the Atlas comes out, given that I'm not running any games for a while. No new bestiary art at the moment either, but I've enhanced the loot rolling tables to cover all of your random looting needs! Take care and stay safe!

 

v1.06 Premium Fantasy Rulebook

* Revised the special options for the Raptor profession.

* The Raptor profession talents are now based on the Evade skill instead of Acrobatics.

* Added 'Nerves of Steel' and 'Tumble' resistance manoeuvres.

* The Feylin minimum height is now 120cm to avoid certain... complications.

* Noted that Incorporeal creatures are visible at 5 squares range.

* Tweaked the language on the Monster Bond summoning talent to cover planar creatures.

* Corvid's unarmed attack is referred to as 'Beak & Talons' for flavour.

* Added a table for random herbalism checks.

* Altered 'Channel Power' magic talent.

* Reduced the damage bonus from 'Battle Mage' talent.

* Magic profession options that offer 2 spells and +1 Critical Range now grant only 1 extra spell.

* The damage dice size bonus for Crossbow Expert increases again at 90% skill.

* Added extra mercenary options to the hirelings table.

* Disintegrate's damage dice is now d8 instead of d12.

* Detailed the effects of a fumble on melee, ranged or spell casting.

* Reduced the time for putting on or taking off armour.

* Shields can now be used to block certain spells, mentioned under the spell's Resistance type. Spells are Sceptres of Fire and Lightning, Brilliant Lance, Brimstone, Hail of Thorns, Lightning Strike, Rust, Corrosion, Storm Totem, Arc Lightning, Disintegrate, Fireball, Dragon's Breath, Acid Blast, Lightning Bolt.

* Improved the high-end capabilities of 'Fortified Shield'.

* Expanded the list of commodities for the Commodities talent, and boosted the talent's bonus.

* The Heal Rate benefit of Superior Accommodation is now x2 Heal Rate instead of +2.

 

v1.06 Basic Edition Rulebook

* Noted that Incorporeal creatures are visible at 5 squares range.

* Added a table for random herbalism checks.

* Altered 'Channel Power' magic talent.

* Reduced the damage bonus from 'Battle Mage' talent.

* Magic profession options that offer 2 spells and +1 Critical Range now grant only 1 extra spell.

* The damage dice size bonus for Crossbow Expert increases again at 90% skill.

* Added extra mercenary options to the hirelings table.

* Detailed the effects of a fumble on melee, ranged or spell casting.

* Reduced the time for putting on or taking off armour.

* Shields can now be used to block certain spells, mentioned under the spell's Resistance type. Spells are Brilliant Lance, Brimstone, Acid Blast, Lightning Bolt.

* Expanded the list of commodities for the Commodities talent, and boosted the talent's bonus.

* The Heal Rate benefit of Superior Accommodation is now x2 Heal Rate instead of +2.

 

v1.03 Bestiary

* Increased the TL of Zombie, Zombie (Fast) and Zombie (Giant), and Skeleton.

* Added expanded loot rolling tables.

 

v1.06 Scifi Core Rulebook 

* Corvid's unarmed attack is referred to as 'Beak & Talons' for flavour.

* Added a table for random herbalism checks.

* The damage dice size bonus for Crossbow Expert increases again at 90% skill.

* Added extra mercenary options to the hirelings table.

* Detailed the effects of a fumble on melee, ranged or spell casting.

* Reduced the time for putting on or taking off armour.

* Boosted the the Commodities talent bonus.

* The Heal Rate benefit of Superior Accommodation is now x2 Heal Rate instead of +2.