Hi everyone, I hope you're all fairing well during difficult times. I've had my head buried in the pages of the Sabre manuals, working out the kinks from the 2.0 update. I always knew there would be some fine tuning to be done, and here it is! Nothing major in terms of new content, but the scifi system in particular has had a good overhaul, especially the Starships manual. This last week I spent updating the Encounters manual too, s that was long overdue. Oh, and I've started using roll20 as well. The learning curve is a bit steep but I'm getting it sorted. I've even commissioned a roll20 HTML character sheet, so we'll see if that meets the requirements to get it into their system.
The changelog notes speak for themselves so I won't spend too much time writing this blog, only that this will be the last update for a while - the system should be settling nicely now, and I'm starting to burnout a little, and that atlas has been neglected yet again! It's more of a side project at this point, hopefully I'll get it done this year but you never know. I do have another novel lined up too, so I want to start that in the near future as well. Anyway, take care and stay strong.
Fantasy Premium Core Rulebook v2.01
* Improved the damage for arquebuses, culverin & musket. Increased price for culverin.
* Added 'Muzzleloader' firearms manoeuvre.
* Courtesan 'Special Friend' gains a bonus to concealed weapons, and its seduction bonus against any sex has been moved over to 'Can't play a player'.
* Ninjato is no longer considered a concealed weapon.
* Inheritor 'Bodyguard' option no longer grants the Soldier profession to your servant, but they do gain a free talent.
* Clarifed how the 'Control Movement' talent works.
* The Second Profession talent now states: If one of the professions has a light armour restriction, this applies to both professions.
* Tweaked the numbers for character advancement packages, as the secondary skills bonus was a little too high. Extensive testing has confirmed this was the right move.
* 'Brutal Existence' talent now also provides some natural AP.
* 'Last Stand' talent's DM bonus doesn't increase with skill.
* All ages of the Inheritor's servant can take combat skills.
* Altered the Inheritor's Veteran option to include Young servants, and is now called 'Bodyguard'.
* The Inheritor's 'Charmer' option now also improves Critical Range for Influence.
* Bard 'Magnetic' option now boosts Charisma instead of granting critical range.
* Doctor's 'Advanced Surgery' talent now also grants an extra action to use herbs or potions on self or others.
* Multishot, Rapid Shot & Double Tap manoeuvres no longer apply a result bonus to the skill check at 99%.
* 'Headshot' manoeuvre now requires the shooter to be prone.
Fantasy Basic Core Rulebook v2.01
* Improved the damage for arquebuses, culverin & musket. Increased price for culverin.
* Ninjato is no longer considered a concealed weapon.
* Doctor's 'Advanced Surgery' talent now also grants an extra action to use herbs or potions on self or others.
* Clarifed how the 'Control Movement' talent works.
* The Second Profession talent now states: If one of the professions has a light armour restriction, this applies to both professions.
* Tweaked the numbers for character advancement packages, as the secondary skills bonus was a little too high. Extensive testing has confirmed this was the right move.
* 'Brutal Existence' talent now also provides some natural AP.
* 'Last Stand' talent's DM bonus doesn't increase with skill.
* Multishot, Rapid Shot & Double Tap manoeuvres no longer apply a result bonus to the skill check at 99%.
Scifi Core Rulebook 2e v2.02
Professions & Species
* Inheritor 'Bodyguard' option no longer grants the Soldier profession to your servant, but they do gain a free talent.
* Scavenger's 'Steady Aim' talent grants an extra action to attack or reload.
* Doctor's 'Advanced Surgery' talent now also grants an extra action to use medicine, narcotics or herbs on self or others.
* The Doctor's 'Field Medic' talent allows you to inject a sedative into a hostile target in combat.
* Automaton 'Rugged' trait now adds Strength Attribute Bonus to Hit Points. This applies to robots in general.
* All ages of the Inheritor's servant can take combat skills.
* Altered the Inheritor's Veteran option to include Young servants, and is now called 'Bodyguard.
* The Inheritor's 'Charmer' option now also improves Critical Range for Influence.
* Courtesan 'Special Friend' gains a bonus to concealed weapons, and its seduction bonus against any sex has been moved over to 'Can't play a player'.
* 'Bullseye' Pilot profession talent now also grants its bonus to the Pilot skill.
* Veiran now count as having Grit for the Threat Level calculator.
* Roden's 'All of the Bits' and Mentari's 'Legend of Science' talents have been improved.
* Revised the Ageless One profession.
* Improved the Phase manoevure.
* 'Improviser' Roden talent now correctly lists Salvaging as its skill.
* Feline Venator 'Cat Naps' ability now also switches Heal Rate to AGI instead of CON, and Hit Points are regenerated every 2 hours of sleep along with Spirit.
* The Second Profession talent now states: If one of the professions has a light armour restriction, this applies to both professions.
* Revised Service Droid profession to be much more flexible and give the species a wider range of profession options.
* Tweaked the numbers for character advancement packages, as the secondary skills bonus was a little too high. Extensive testing has confirmed this was the right move.
* Warbot uses Endurance as its Primary Skill. Changed it's 'Armed' speciality to 'Fire Support'.
Talents, Psi & Manoeuvres
* Ranged Impact has had its text updated.
* Corrected the text on how the Impact trait works.
* Clarifed how the 'Control Movement' talent works.
* Multishot, Rapid Shot, Double Tap and Chain Fire manoeuvres no longer apply a result bonus to the skill check at 99%.
* The 'Psychic Shield' ability has been normalised with the fantasy version.
* 'Organic Systems' talent is now correctly mentioned as requiring the Endurance skill to advance.
* Removed 'Drive-By Shooting' and 'Drive and Shoot' talents.
* There are no penalties for shooting out a window of a vehicle.
* 'Pursuit Specialist' talent now requires 50% skill, and additionally allows vehicle movement and shooting in the same action. Works for Pilot or Drive skill.
* 'Ace Pilot' has been replaced by 'Vehicle Expert', grants critical range and result bonus to both Pilot and Drive skills when controlling vehicles.
Other Stuff
* Revised the baseline robot template.
* Added Claymore mine modern explosive.
* Improved the damage for arquebuses, culverin & musket. Increased price for culverin.
* Improved the damage for 20mm elephant gun and increased its Size.
* Added .45 elephant gun.
* Added 'Muzzleloader' firearms manoeuvre specifically for black powder weapons.
* Ninjato is no longer considered a concealed weapon.
* Removed the '20mm rifle' rounds. The 20mm Rifle now files 20mm cannon shells, as is proper, and it is classified as a longarm, with a 3 round clip.
* Nauseated condition now causes stun on a fumbled check.
* Reduced the cost of robot body blueprints.
* Added flare gun (under explosives) and flares to the ammo section (next to .45 cal bullets).
* Corrected the armour take off/put on times.
* Sonic Lance's damage has been corrected to a non-insane amount.
* Pseudo Immortality genetic mod now lowers HP by -5, and it can't bring anyone back from negative max HP x2 (because you've exploded).
* Corrected the language on Encumbrance limits.
* Improved 'Nuclear Powered' robot upgrade.
* 'Headshot' manoeuvre now requires the shooter to be prone.
Scifi Starships v2.01
* 'Stealth Upgrade' is more effective and divided into Small Craft and Subcap variants.
* 'Afterburner' Upgrade now lists a 2x speed bonus in atmosphere.
* The cost of many starship upgrades has increased.
* The Workshop can now also benefit the Surgery skill.
* Weapon Upgrade now increases range by 1sq.
* Revised the Breach Pod upgrade.
* Added notes on the Docking and Undocking procedure in the Navigation section.
* The critical hit table now includes a Workshop upgrade, and is a weighted result.
* Added Research and Build teams in the Enlisted Crew options.
* Added 'Improved Shields' science upgrade.
* 'Overload' engineering manoeuvres always damage the Hit Points of the system. Some can improve their power for each hit point you sacrifice.
* Increased the range on capital weaponry, and the combat lock range on heavy and light cruisers.
* Added 'Sensor Dampening' DefenseOps manoeuvre.
* 'Disrupt Shields' manoeuvre is now at 99%, halves enemy shield AP.
* Zacharial 'Ego Maniac' bonus now adds CHA Attribute bonus to HP.
* Revised Species hull bonuses:
- Carapan has -10% agility penalty.
- Corvid has +10% agility bonus, reduced AP penalty.
- Mentari weapon results are halved, not removed entirely.
- Added Shikava hull type, which grants +5 Crit range on weapons, and a HP loss as penalty.
- Venator capacitor penalty is reduced.
- Zacharial has -10% agility penalty, but is also Invulnerable to fire.
- Veiran loses slots instead of HP
* Thruster upgrade for capital ships is now 25 slots instead of 50.
* Corrected the build requirements for Dreadnought hulls.
* Corrected the classification of small craft for each entry (other than Skiff).
* Added the Zero-g Training talent, which now has no prerequisites.
* Added 'Dropship' class small craft.
* Colour shifted the cover image to help it stand out from the other covers.
Scifi Encounters v2.0
* Updated all npc templates with current profession abilities.
* Added new TL 20 npc templates for extra murderousness.
* Colour shifted the cover image to help it stand out from the other covers.